2 Hours of Terraria Facts to Help You Sleep
Get a good night of sleep with over 2 hours of soothing Terraria facts, lore, and secrets to fall asleep to.
Can’t sleep? I made this playlist for you 👉 https://www.youtube.com/playlist?list=PLsdC9-XMp8vKHOFMFPEFT_vwDN5AmkvPS
Get a nice sleep with Syrric!🔥
We’re a small team of gaming nerds who spend around 10 days crafting each video. Every fact is deeply researched, every edit carefully made, and every story designed to help you relax, unwind, and fall asleep while exploring your favorite gaming worlds…. or just have something chill playing in the background while you doomscroll.
33 Comments
first!
wow you are seriously underrated, how do you not having 50k+ subs yet?
I'm coming from the Spanish channel, I highly doubt it's the same management. I love your content, could you talk about Persona 5? Or Ghost of Tsushima? The latter has such a soft vibe, it would be super natural.
Oh man I can't get enough of Terraria content
Omg i requested this one 😭 thank you so so much
God Mode does exist ingame tho, it's a toggle on Journey Mode Characters
I threw a green cap away this morning because it had sat in my inventory for a few days whoops
How much free time do you have to do 1 and more hour vids long so often… ?
Owls also will occasionally have a human voice going “hoot”
Ducks saying quack isnt creepy, its goofy, its a silly rare easter egg
i actually fell asleep to this lmao
53:52 ZUZUCORN MENTIONED
cool to see that they brought back flooding in 1.4.5 (rain causes water to accumulate in skyblock + for the worthy seeds)
Right now this is 2 hours of terreria facts to sail a boat through shit weather to
Love this video! So chill and informative
the script and voice sounds so much like ai, but i gotta respect the editing.
Journey mode was relogics take on a creative mode.
Essentially turning Terraria into a collectathon. Its obviously easier, but its more or less a different game. Its like you get a god mode character, but you habe to hunt down the elements first.
Love this sorta content :}
İts 6amxD
5:40 they said this then added golem.
Can confirm did help sleep
ah, 11:03 I see….. So the Final update makes sense. DW we see ya. it's gonna be sad not to get any more updates after this one guys(1.4.5) so lets enjoy it while we can! 😉
BTW @30:30, Im hearing more cases and actually solved 3 including my own where this setting in conjunction with Nvida Vsync or Gsync implementations might be conflicting and causes performance issues and complete computer crashes. If this is you, well there ya go you know where to look and set. With Terraria basically having something like it's own "V-sync" for frame skip "ON" and "subtle" being for higher end comps and refresh rates. "Subtle" is what I have it set to and I set Nvidia to whatever has the minimum chance at interfering with the same things.
Also the whole "secret seed" random natural way to end up with a setting that possibly just functions as a preset for broken fun versions and maybe even testing of new features.
Giving myself the bombastic side-eye cuz Steam punker one of my favourite NPCs once the portraits came out xD Think im gonna just have to stick with the Shimmered golfer or wizard to avoid falling into any holes xD
Journeymode also amazing. It gives you the INITIAL slight grind which allows you to do a proper playthrough that teaches you and makes you experience the game while having the full option to turn off and relax at any point with the god settings.
But as for the Unity monitization model, I see that as Unity basically not having too much of a choice. Once Unreal Engine 5 who already uses per sales revenue as a model and everything Epic Games was doing showed constant pushes on the 3D development environment front. There was no way they didn't have to find a way to fund the R&D department in order to remain a choice against UE5 which until then was mainly a trade-off of integrated UE4 tech that you could still actually implement in Unity for the accessibility of not having to learn all the interfaces and deal with the convolution of process until you actually wanted to implement them. Then UE5 hit and there was just so much application and innovation going into integration there that started to make learning it more of a question of "why wouldn't you?". Like a game you were essentially investing your time into learning the foundations of an engine that promised to be at the front of MULTIPLE industries, not just games for years to come and keep you relevant as it would keep giving you things to learn and build on which would then be a higher entry bar for others that didn't spend that time.
Compared with Unity that basically had a fixed rate of monetization that didn't increase with the success of it's applications, they basically have to compete in developing features that another company has the monetization to bankroll in a feedback loop of development. More tech more devs, more devs more successes, more successes more money, more money more tech etc.
In terms of the "Legally safe" references. Im fairly sure they are not, when you Tally up the features of those references and every single one starts to match the same pattern of features as the reference material you aren't really able to say it's not "the thing". The cost for a company to want to take that up for a feature that could just be deleted when it's basically free positive advertising is just not worth it and would be stupid to attempt.
That's why they don't do it, and that's why Nintendo did. Because Palworld didn't add anything that much new to the innovation or application of the Pokemon type mechanics and design, every single box of how their system functioned worked exactly the same when some of it could have been easily different. Meanwhile future devs will be inspired by palworld without that variation and potentially just keep creating the same thing over and over again which isn't healthy for industry, if Palworld wasn't strange, look at their previous incoherent title by comparison "craftopia" which mashes a crap load of copied mechanics from other games that they say they implemented because those are just fun mechanics(I partially believe that to be true) But in hindsight almost feels more like someone saw it as a successful test of how far they could push selling straight up copied fun mechanics without any pushback and then drafted a more directed and focused game like Palworld where that one feature and mechanic basically makes up almost if not half of the game's engagement.
So seeing Palworld in Terraria while I don't hate it kinda feels like yet another Unity criticism and support that potentially doesn't see how the bigger picture fits into it all. Microsoft could absolutely say, "remove the creeper outfit" if they wanted to and choose to fight at great cost to have a decent chance at being successful there and I think it's important to understand and respect how that works. For the sake of the creative industry and remaining actually creative or risk going decades and only seeing a 10% variation from the original source and barely moving forward.
Its actually 1hour 46minutes 24second
Yo there's a big ass eye watching me listen to t
This was too interesting to fall asleep to lowk
More like an hour and a half 😭✌🏾
I’ve fallen asleep to this once so far
This wont wo- 😴😴😴😴😴
Good timing
Love how re logic has been trolling us about having no more updates since the start of
genuinely, half of this is either not interesting or just not accurate. the script is terrible & this whole video feels like it was written by chatpgt
43:19 but at least there's a lot of bows at that point in the game that converts your regular arrows into special one
Isn’t there a seed that forces the guide to be named Andrew?