Java with Vulkan looks way smoother here but Bedrock still loads cleaner overall.
No_Yam_2036 on
I’m assuming you’re (or whoever is recording) capped at 60fps and using a laptop, considering the ryzen 3 and integrated graphics
djellicon on
LOL Vulcan reminds me of playing bedrock on a Realm, elytra-crashing into invisible mountains.
secretiveconfusion on
This is a weird comparison, Vulkan is a graphics API and shouldn’t have much of an effect on chunk generation.
Sadaf_912 on
BEDROCK wiping the floor with java🗿
PhoenyxStar on
This is… unhelpful.
You gotta stand still for a moment and let everything load. We are aware Bedrock is much faster at chunkloading than Java. That was the primary goal of the rebuild.
But Vulkan is a rendering engine. It shouldn’t have any major impact on chunk load times anyway. How does the FPS compare once everything is loaded out to the chunk limit?
icecoldgold773 on
In reality you are just comparing Java versus C++.
KingoKings365 on
Bro is using integrated graphics in java and expecting us to think this is in good faith.
Use your dedicated card in both and show performance overlays in BOTH before anyone can take you seriously
Esternaefil on
Left side looks just like my son’s Switch version.
DASreddituser on
bedrock better for exploring, Java better for building.
IsJaie55 on
Yeah uhm, that’s not relevant?
Java is Java, no matter the rendering API, works different than Bedrock, that is C++
And you’re using a iCPU, is not bad tho, but the performance should be the same in both cases, and we can’t see the fps… :3
If you’re talking about chunk load and generation, that’s way way way different and has nothing to do with the rendering API, Java is so much demanding than Bedrock, not even remotely close, Bedrock can use all CPU Cores and Threads but Java is limited to Single thread performance for chunk generation.
Anyways nice post!
Typical-Chair-8693 on
thats why directx 12 is superior to vulkan >:)
Anarchistcowboy420 on
I used to play bedrock at 100 chunk render on my decades old gaming pc. It was quite the downgrade when I switched to Java for the mods.
Brognar_ on
Fake. Player didn’t die randomly for no reason on right.
15 Comments
what fps are we getting in java and it is a igpu?
Java with Vulkan looks way smoother here but Bedrock still loads cleaner overall.
I’m assuming you’re (or whoever is recording) capped at 60fps and using a laptop, considering the ryzen 3 and integrated graphics
LOL Vulcan reminds me of playing bedrock on a Realm, elytra-crashing into invisible mountains.
This is a weird comparison, Vulkan is a graphics API and shouldn’t have much of an effect on chunk generation.
BEDROCK wiping the floor with java🗿
This is… unhelpful.
You gotta stand still for a moment and let everything load. We are aware Bedrock is much faster at chunkloading than Java. That was the primary goal of the rebuild.
But Vulkan is a rendering engine. It shouldn’t have any major impact on chunk load times anyway. How does the FPS compare once everything is loaded out to the chunk limit?
In reality you are just comparing Java versus C++.
Bro is using integrated graphics in java and expecting us to think this is in good faith.
Use your dedicated card in both and show performance overlays in BOTH before anyone can take you seriously
Left side looks just like my son’s Switch version.
bedrock better for exploring, Java better for building.
Yeah uhm, that’s not relevant?
Java is Java, no matter the rendering API, works different than Bedrock, that is C++
And you’re using a iCPU, is not bad tho, but the performance should be the same in both cases, and we can’t see the fps… :3
If you’re talking about chunk load and generation, that’s way way way different and has nothing to do with the rendering API, Java is so much demanding than Bedrock, not even remotely close, Bedrock can use all CPU Cores and Threads but Java is limited to Single thread performance for chunk generation.
Anyways nice post!
thats why directx 12 is superior to vulkan >:)
I used to play bedrock at 100 chunk render on my decades old gaming pc. It was quite the downgrade when I switched to Java for the mods.
Fake. Player didn’t die randomly for no reason on right.