14 Comments

  1. Top_Pattern_4360 on

    Btw the 150 million count was probably the active playercount in 2022, not the sale number.

  2. Stock_Plankton_61 on

    I SWEAR to GOD if the other 585 ARE WORKING ON THE DAMM MARKETPLACE OR RELMS

  3. FirmBarnacle1302 on

    Well, about 12-15 is only amount of coders, if you just count them on Minecraft Wiki

  4. So Java is stable with only 15 and the other 585 are working on bedrock and Bedrock is the result?

  5. Left-Increase4472 on

    Well 15 programmers – many artists, management, designers, PR, marketing people will all work for both Java and Bedrock, which I’m sure accounts for a big amount of the 585

  6. See I told ya, Bedrock is the priority because it actually profits from an active player base

  7. Leon8326-dash- on

    There are a lot more things to do then just code the game, also most Microsoft employees know C++ or C# and Java is a competitor to Microsoft’s .NET.

  8. Istg, why is this a surprise?
    Programming isn’t everything. They have marketing, PR, HR, Designing, Lawyers, Planners (Plan updates) and so many more people.
    And this isn’t even accounting for bedrock

  9. EmeraldMan25 on

    Huh, I hadn’t seen that. That’s actually a decent number of devs for a game, though. I have to wonder what’s causing the seeming mismanagement of the base game, then. Devs are definitely competent and do good work, they’ve shown that, but Mojang still looks like it’s struggling a bit with updates despite that. I know backend rewrites suck and can take several weeks of work time, but I can’t help but think something else is going on. Originally I thought it was because the team was much larger and it took a long time to coordinate getting things done with a huge team, but now I’m not sure. Guessing for myself, it could be because Mojang doesn’t really get anything out of a lot of free updates so a majority of employees are working on more lucrative tasks, which management focuses more on?