I listened to your feedback and changed the boss. Now, he's not as static, easy, and stupid as he used to be! I hope you like this version. HOWEVER, if you have any complaints, feedback, or suggestions, I would be VERY happy if you wrote them below the post, or better yet, on my Discord server:

https://discord.gg/emGrWw6BG

This video is also available on my YouTube channel:

https://youtu.be/5dLcwiKHxlA?si=1lkEvoyD9gR6oCZg



by archlinux_userr

2 Comments

  1. Conscious-Drama4723 on

    thats much better. 
    however, how are we suppose to counter that last phase?

  2. This is so sick! Crazy good progress in a short time period. I have just 2 points I think are worth considering:

    1. How difficult are you realistically wanting it to be? If you have comparable examples from other bosses in the base game, I think it would be easier to figure out balancing. As it is, most of it seems relatively easy by just going in circles around it, until you get to the end where it feels like it’s a battle of attrition. I like the new additions to the phases though!

    2. Following up on that, the final phase seems almost impossible if you aren’t building melee/tanky. I’d be curious to see how other classes fare against it. To be clear, I actually really like the idea of the boss trying to kamikaze as it nears its death, but due to class differences and damage output I’m not sure how sustainable the current configuration is. Maybe waiting till it’s a little lower hp before it does that? Not sure but definitely a lot of room to play around to get it to a sweet spot you’re happy with based on where the boss lands progression-wise