
Had this idea a few weeks back and doodled these blocks while winding down – finally got around to actually writing out the text today!
The idea is that acid pools (as well as droplets excreted through sulfur spikes under them) would dissolve non-acidic or non-inert blocks around or below them, and could be collected using bottles or cauldrons – making them way more interesting as a new fluid type with potential uses for automation and mining.
It would allow acid to actually affect and dissolve reactive elements in the world – while making an alternative to TNT farming and mining (in the form of splash potions which partially dissolve blocks)
(also the idea of being able to break full blocks (not just pottery) with arrows just seems fun!)
by dontouchamyspaghet
8 Comments
Such a good idea. A shame it will never be added.
Actually amazing idea, I can see this being amazing for more mini games, sadly Mojang probably won’t do something fun that can be used for griefing
are sulfur pools acidic or are you also suggesting pools of sulfuric acid?
This could be a great way to instantly oxidize copper – just hit it with a splash potion, or for maximum efficiency make a conveyer belt setup going through a lingering potion.
It reminds me of the potion of acid from nethack which has all sorts of effects. I’m thinking it could:
– temporarily apply blindness
– instantly divide slimes and magma cubes
– Damage/disenchant amour and tools? (this might be too toxic actually)
– Reacts with chemically basic items (e.g. thrown splash potion reacts with charcoal items to create a wind burst effect
I’d like to have an acid potion effect that does 1 damage n reduces the effects of armor (loses more durability + absorbs less damage)
Only thing I don’t like about this is how theoretically the acid droplets could just infinitely dissolve the terrain and make chasms that lead to bedrock, unless the droplets have limited ranged
Acid pools arenβt in the game so would we be adding those as well?
This disintegration needs to get a loop