Yesterday, we released the first version of our Roblox evolution tycoon, and my 9-year-old son was basically the creative director. He helped choose creatures, events, and rewards, and told me what felt boring or fun from a kid’s point of view.
The game starts with DNA, then you collect and merge creatures, unlock mutations, and evolve through different ages. It’s still an early version, but building and launching it together has been the best part.
For Roblox tycoon players like Grow Garden, what usually makes you stay in a new game longer than 5 minutes?



by tim10x

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