Are we the villains in Terraria?

by Sensitive-Bus8070

15 Comments

  1. Mr_Ethfono on

    I mean we do kill cultists and moon lord… so maybe we just neutral?

  2. Difficult-Ad-3938 on

    We wipe out almost every creature that exists in this world. And we actively hunt rare ones. What do you think?

  3. Martimus28 on

    This question has been asked for years. The evidence has always pointed to the Terrarian being the biggest threat to the world. Everything we do in the world makes it worse. Every boss we kill unlocks harder enemies and more destruction in the world.  If we didn’t do anything, the world would be far less dangerous than if we took action. 

  4. poppliolover2000 on

    Body Text of original Post:

    “Have you ever stopped to think that, maybe, you’re the villain in Terraria? The world of Terraria is a living superorganism that maintained perfect harmony, even if there were biomes considered evil; they played an important role in this system, that was before you arrived. Our journey in Terraria isn’t about light; it’s about greed, where we place ourselves above the laws of the very world, a blind pursuit of power that ignores any ethical or natural limit, and after great conflicts, the world reacts to your presence like a body identifying an out-of-control infection, prioritizing the elimination of the invader at any cost, even if it means consuming itself. Your rise is the fall of everything alive, under the pretext of “cleaning” the world, you accelerated its decomposition, turning what was life into trails of ashes and distorted biomes. You didn’t save Terraria; you condemned it to collapse, challenging the laws of the world until there’s no world left to challenge.”

  5. Dead-X-esque on

    No, Chtulu was inevitably going to return and destroy everything, we put an end to it and stop other major threats along the way.

    The Wall of flesh holding back the hollow and some of the evil biome never feels like a permanant solution given by them guiding you how to break the seal to destroy the empress.

    We are an RPG protag who needs to unleash things to properly kill them, the Cult is acting regardless of us and will doom the world if not for us.

  6. Monst3rP3nguin on

    I think the player is more of a balancing force. Not necessarily good or evil, but a being meant to restore balance back to the world threatened and corrupted by an Eldritch Tyrant.

  7. -1-1-1-1-1-1 on

    We give big ahh houses to all the NPCs by freeing them from caves and dungeons and whatnot so no

  8. Nah. The Dryad says “Terraria needs you” and the Merchant says something like “I hope a kid like you is not the only thing separating us from the Eye of Cthulhu”. The Old Man in the entrance of the Dungeon also says he is cursed and you need to face his master. They all tell you that you should do what you do. Unless they are all villains too, you’re doing the right thing.

    The one weird part, I think, is the release of the biomes after killing the Wall. But I guess that’s just a consequence of Terraria’s lore having been written way after the game had already become popular.

  9. Funk_Dat_Fat_Cat on

    Only if you kill a bunny. Then it’s an outlaw’s life for you.

  10. N0vasharkREAL on

    Terrarian has guide to critter companionship so they aren’t bad. We only try to kill things that attack us first

  11. We’re a chaotic good at best and chaotic neutral at worst force. We kill Moonlord, we stopped every events, we save NPCs.