It’s Literally Raining Fungus and I’m Unsure Why | Stardew Valley Mr Samuel Streamer Experience #11

Grandpa, having died from big ligma, has bequeathed his grandson, Planty Mush, his farm, and an building that should rightfully be checked for asbestos by the correct authorities.

Now Planty Mush must brave the dangers of this very serious RPG inspired modpack, and somehow survive the supercolonies of black mold that is posing as the mayor of this once fine and respectable town.

Mod list available here: https://www.nexusmods.com/games/stardewvalley/collections/jmmt0h/

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19 Comments

  1. I learned from the last 2 episode the the jump in toward the mouse location. Which is why you couldnt jump the bar because your mouse was pointing inside the bar table.

    So maybe you could jump into the sercret forest if the mouse is on the edge of the screen and not on the log.

  2. Just in case you don't know, getting all of the rarecrows is pretty beneficial because then you're able to make a super scarecrow that has a much larger area of effect. So making sure you have 2500 on you for the festival's is generally a good idea, though not all of the rarecrows come from festivals.

  3. Had a look through the modlist, the mushrooms spawning are likely from the mod Cave Weather – Dynamic Mine Events. You had the fungal harvest event.

  4. It does make me wonder if there are social and anti social mods where talking with people gives energy or takes energy. Just the idea of a anti social farmer that just won't speak to people because it takes too much energy to talk with them or the opposite a social farmer that talkes constantly because it relaxes him. All the events too would end with full energy but with the whole day spend or you spend only half the day but have depleted energy. Something along those lines.

  5. I don't think it's in the modpack, but there's a mod called 'Data Layers' that'd really help with the whole watering/harvesting situation. You hit (I think?) F2 and it gives grid overlays making watered/harvested plants green squares and plants that need attending into red squares. Really easy, at a glance way to see what might be not done. More effective than the tooltip popups, IMO.