I made a NeoForge compatibility mod for packs using Mekanism with Create Aeronautics, Create Simulated, and Sable.

The goal is to make Mekanism machines mounted on airships behave like they are actually on the airship, instead of acting from the hidden Sable plot coordinates where the blocks are stored.

Current support includes:

  • Digital Miner: scans and mines around its projected world position while the contraption moves. It keeps normal Mekanism settings like radius, Y range, filters, inverse mode, silk touch, replacement, energy use, and mining delay. The mounted scanner tracks the miner’s current projected scan box, prunes old targets as the airship moves, and keeps the visible To Mine pool focused on what is actually in range now.
  • Dimensional Stabilizer: loads the selected chunk grid around the machine’s real projected position instead of loading chunks around the hidden Sable plot.
  • Teleporter: uses the mounted teleporter’s projected position for entity detection, destination targeting, chunk tickets, and distance based energy costs.

I also spent time improving the Digital Miner scan path so moving mining rigs do not build up an endless backlog of old chunks. It uses budgeted chunk-section scanning, skips unloaded, empty, and impossible sections before checking block states, and keeps scan work capped by a position budget and soft time budget.

I enhanced the scanning algorithm using ideas from these papers:

It is still an early compatibility build, but it already makes flying mining rigs and mobile Mekanism setups a lot more usable.

https://www.curseforge.com/minecraft/mc-mods/create-aeronautics-mekanism-compatibility

by FerncrestSMP

4 Comments

  1. This is fantastic, just as I was working on a pack heavily relying on both mods! One more feature idea if it isn’t too difficult would be for the wind turbines to check actual position for power generation as well. Currently they seem stuck on whatever the original corresponding coordinate was at the moment of assembly, and it would be very useful for flying bases.

    Also there’s no link to the mod on your post :d

  2. Doctor_Flux on

    feel like Create(no addons) itself without Aeronautics and Mekanism also need some compatibility
    like be able to has gas tanks on like a train and use a gas portable interface
    smaller stuff like that would be nice

  3. Ink-shriek on

    This is extremely cool! I wonder if some similar compat for AE2 could be possible? I know AE2 has a tendency to misbehave while in Sable sublevels last I checked, like fake-breaking cables and cable subparts. I haven’t yet tested every bug from AE2 but I know there’s a handful.

  4. RubPublic3359 on

    The digital miner updating is actually such a good feature and makes it easier to get resources. Also I love the art style you gave to the machine on the thumbnail