These new Terraria walls let you see LIGHT & DARK perfectly
Visualizing Light and Dark in Terraria with new “Unbreakable Walls”
sanity.
Discord: https://discord.gg/yJrCt9YFz5
join: https://www.youtube.com/@Terraw/join
Music:
Stardew Valley – Volcano Dungeon (Molten Jelly)
Credits:
Mr. Never
Chapters:
0:00 Intro
0:40 Lighting Quirks?
1:06 Showing it off
1:40 Torch brightness, visualized
2:19 Weapons, woo!
3:38 Lighting Modes
4:26 Wrapping it up
Mods and Packs:
Foundry & Alchemy (Pack) – https://steamcommunity.com/sharedfiles/filedetails/?id=2440505684
Stanberry Font (Pack) –
https://steamcommunity.com/sharedfiles/filedetails/?id=2559652586
Stormdark UI (Pack) –
https://steamcommunity.com/sharedfiles/filedetails/?id=2448259079
DragonLens (Cheat Mod) –
https://steamcommunity.com/sharedfiles/filedetails/?id=2939737748
Better Zoom (QoL) –
https://steamcommunity.com/sharedfiles/filedetails/?id=2562953970
Character Stats (QoL) –
https://steamcommunity.com/sharedfiles/filedetails/?id=3033200611
#terraria
Visualizing Light and Dark in Terraria with new “Unbreakable Walls”
45 Comments
Despite what the wiki says, I have been able to block swap out blocks in front of Unbreakable Walls, interestingly.
Toby Fox needs to take some notes
very curious mechanic, but more importantly, a brilliant explanation and showcase – bravo!
7 days till someone recreates bad apple with it
1:42 "If you've watched some of my really, really old videos" – displayed as 3 years ago. That isn't that old tho??
i wonder if them interacting with light in that way was a performance thing or just something that happened that they never fixed because normally you wouldn't see them
3:17
"Darkness constricts you…"
"TP gain reduced outside of ???"
I'm not sure but the video could use some epilepsy warning, especially when showing off different weapons.
really really old: shows a 3 years old video. lol
this seems like it could be an interesting effect for adventure maps
you should probably add a flash warning
so if you have potato pc you see less in dark, seems fair
I hope Wand of Sparking does a playthrough where all walls are replaced with the unbreakable wall
"Before there was anything, there was nothing" ass game mechanics.
oddly, Retro looks brighter than Color to me, but it may be because your examples mostly stuck to blue light, which i guess has a darker qualia
this is just what tmodloader looks like
I'm full of Pilk watching this and I think it's cool
AH HAAAA I knew this one 😀 I saw some lighting bugs near the underworld which looked just like this. The only thing I don't understand is this also bugged on a non dual dungeons seed (and no T edit stuff this was ps5) Any ideas?
Sounds like a cool adventure map tool.
someone will find a way to display bad apple using those walls tbh
good to see the best weapon in the game making a cameo
Oh my god the whole worrldcis nonbinary???
And yet I still prefer to use retro because visibility is so much better. I wonder how far you could see if lights weren't nerfed
Maybe they don't process lighting because, in their intended form (the Dungeon seed), it would cause bloat in lighting processing. That's my guess anyway.
somethong something deltarune
3:42 I completely disagree here, retro and trippy lighting have always looked way brighter to me than white and color respectively, and they still look brighter even in these comparisons when looking at the actual game lighting. Maybe there's something wrong with my eyes, but when using white or trippy lighting any light source seems to go a lot further than on the more smooth lighting settings.
I'm pretty sure the only reason it's the opposite in front of these walls is because light sources on color lighting are programmed to have just a little more range than on retro lighting, to counteract this effect where smoother lighting appears dimmer. When any amount of light is registered as full bright then this effect is obvious, but under normal lighting conditions it only slightly offsets the apparent brightness of the supposedly "dimmer" lighting modes.
dark fountain
should be noted that the wall does not become 'fully bright' when lit, if you look closely the gray pixels of the wall actually fade to black, the reason it appears bright is because it uses a transparent texture without allowing light to pass through it,
This is how I learn about the big dungeon seed
Man I cannot believe I clocked the stardew valley volcano music after all this time
Seems like these walls could be used in adventure maps, gating things by boss progression.
Okay, one bad apple incoming.
Okay, but when are we getting Invisible Walls in Terraria?
You should do a video on what exactly happens when you activate every secret seed.
Chair
True Zenith Seed
You can still block swap them with platforms
3:22 Don’t… Don’t make another light fountain!
Bad apple when?
4:21
Terrasteel: "Thank you Wall_350."
Wall_350: "Wall_350?"
Terrasteel: "Because you're a wall. And your ID is 350."
Wall_350: "Oh, yeah."
Wow, it's been a fortnight already!
damn terraria is doing retro players dirty.
Huh.. It's like he's in some kind of Dark World
Interestingly, this behavior probably isn't actually unique to these walls, they're more likely just the only walls that block natural light but have a transparent texture;
Other walls also draw as black squares when in total darkness, but they also either have textures which would be indistinguishable from black squares in total darkness, or can never be in total darkness if they're in front of a bright background.
Thin Ice above ground acts similarly.