I recently started this miniature city project based on This Video by Mr Mirror, I absolutely loved the banners on shelves as windows and had to try it myself. Unfortunately, every single banner counts as an entity model, and even at this scale I'm quickly running into lag issues. Does anybody have any suggestions for improving this? My current solution is to not place the black banners, but I still don't think that's going to work if I keep expanding the project.

by The_Konester

5 Comments

  1. ArachnidSure6871 on

    mate this looks sick! the banner windows are such a clever trick but yeah, entity lag is brutal when you stack heaps of them. i ran into the same issue on a massive build last year and had to get creative with alternatives.

    trapdoors can work pretty well for windows if you angle them right – not as detailed as banners but way less taxing on performance. another trick is mixing in some regular glass panes or even just black concrete behind regular blocks to fake the window depth. you could also try doing the banner windows only on the “hero” buildings that people will look at close up, and use simpler methods for the background buildings.

    if you’re dead set on keeping all the banners though, maybe break your city into chunks and only load sections at a time? but honestly the mixed approach usually gives the best balance between detail and actually being able to play the game without slideshow fps.

  2. LelandTurbo0620 on

    Real life buildings would be more varied, so you don’t have to use banners for every building. One of it could be just horizontal warped trapdoors/dark prismarine for a corporate glass building.

    This would be perfect for an apartment room build where the window is a diorama giving the illusion of a city outside

  3. What are your specs? If your setup can afford it, have you tried allocating a lil bit more ram?