
A few weeks have passed and finally happy to release v1.3 of Sky Archipelago which introduces a host of new changes to the structure spawning system.
Available over at:
Modrinth
CurseForge
TLDR: A smarter approach to targeting where structures should be placed, including key words usage for declaring of a structure's category type. Each category has its own custom logic as to 'where' something should go and under what criteria it can be placed. From testing, in general things spawn more frequently and better. Not perfect, but a lot better!
Outside of that, a host of smaller changes, improvements all can be found in the changelogs.
Want to know what's next? Got any suggestions? Found any issues?
Join me over in the Discord
by Firm_Sugar_1197
2 Comments
peak update of a peak mod
LETS GOOO legit days before i started my create aero server with my friends nice