Terraria, But I Can Level Up…

In this video I installed a mod that allows me to gain experience for damaging and killing enemies. As I level up I’ll be able to allocate my points into various stats such as vitality for health and life regeneration, strength for melee damage, knockback and armor penetration, agility for movement speed, attack speed, wing time, jump height, and so on and so forth. There’s also abilities I can choose from by using “Rebirth” points, roles that grant unique effects, and even a socketing system to strengthen my weapons and armor. Oh and one more thing… As I level up and get stronger, so do enemies. Okay that’s enough talking, let’s get things started!

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Mods Used:
Stataria
Lan’s House Builder
Recipe Browser
Time Acceleration
Shorter Respawn Time
Boss Checklist
Ore Excavator
Alchemist Lite

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49 Comments

  1. You should try this with the weapon level mod and maybe the calamity mod because there are more weapons and bosses (but i dont think it works with calamity)

  2. I've only heard Necr0's explanation of what the mod does so far and I can tell that this mod has a lot of potential for a lot of different videos.
    I for one would like to see every build Necr0 can come up with while using this mod! 🙂

    I could see Signature Equipment being used with Stataria (The featured mod in the video I assume.), at least if you don't care about balance, not that either mod is probably all that balanced on its own aside from Stataria's role debuffs and whatever might add balance for the perks or whatever they're called.

  3. I thought the health bar would start draining when you reach original health but I've been covering the extra health with my finger for 40 MINUTES! 😭😭😭

  4. Just started playing Legendary/malice mode Calamity with this mod installed. I'mma need to be level 20 just to fight the first bosses lolll.

  5. first time you killed Eye of Cthulhu lvl 16, and got 5k xp
    second time, it was lvl 9, so you got 2k xp
    since bosses have lvls, they may have different lvls, and as we know, the higher enemy lvl – the more xp you get, so i think it not because of 2nd kill, it because it's lvl

  6. 15:25 1st kill Lv.16 , 2nd Kill Lv.9 maybe that's the XP gain diff 🤷‍♂

    Edit: Actually I just saw the config, there's a setting where the 1st kill of a boss grants bonus XP

  7. Enemy level scaling that cancels out any advantage your character's leveling would give you, thus making it so the optimal way to level is to simply not do so. Great; we've reinvented Oblivion from first principles.