Since 1.4.6 has been announced, i figured its time i get my thoughts out on this.

This map, as ridiculous as it is, if made into a special seed could be REALLY fun for people like me who are somewhat bored of standard terrain gen. It makes the game feel like a metroidvania (and as a huge fan of the many big metroidvanias out there, this is a huge plus) while still keeping the core sandbox experience.

As for how to make it a special seed and not just a copy paste of the work WoS did (which is honestly somewhat impressive in retrospect, kudos to him) id say the biomes need to be synced with where they actually are on the map first and foremost. Also, Notice how in the second image the biomes are cut off slightly, this is because Wand couldn't fit the whole world into the size he chose (the height of a large world with the width of a small worlds height). To my knowledge, world size isn't too too difficult to modify internally, so the world size should be kept the same, flipped on its side of course.

To keep the core feeling of the challenge though, not everything should be flipped on its side, plants, trees. interactable, enemies, and of course the player should be kept upright (visually at least). Maybe there should be a platform at the dungeon entrance so that the Cultists don't immediately fall to their doom after golem is defeated.

As for what the seed should be called, my idea is "youflippeditright" for it to spawn on the left side, and "youflippeditwrong" for it to spawn on the right. This is supposed to be a vague reference to the fact that, despite the tree in the thumbnail being anchored to the left side of the screen, the "bottom" of the world spawned on the right side.

If re-logic ever actually takes this idea in though, they can do whatever they want with it, I'll be happy regardless.

by Ihazkirbro

5 Comments