i really love minecraft and i always have, but sometimes i never wanna play it, and sometimes its the only thing i play, but i dont want the game that has been with me for the past 10 years, just be an occasional thing… so yeah…
Have a million different projects of different magnitude and just slowly chip away at them. If you start to get burnt out then switch projects. Also don’t speedrun end game gear or farms and instead just build things as needed and acquire better gear more naturally.
Apprehensive_Bee6284 on
Oh that picture is so nostalgic… number one way play with friends. On voice chat. In a realm/ server. With more than 1 I had a world that lasted a year because we constantly had wars with each other between teams you need at least 5 active players but 10-20 players you know irl is the best way to keep your 2 week Minecraft phase going
AbortionHoagie on
Alzheimers
TormentedGaming on
This is what I do: I write down what projects I want to build in the world, design it in creative and then gather everything I need in survival and build it there.
Sometimes it’s a 1 to 1 copy and sometimes I make changes to what it is I’m building in survival because it didn’t feel like it fit well.
BobInReddit on
Try having some proyect doesnt have to be farms. Maybe a big decoration or something like that.
TeaAltruistic5505 on
The best advice that I can give you it’s that play what you like only when you feel in you heart and your body that excitement. If you play by the force, you will exhaust yourself and will ended hating or droppin the game/s for a long time. I’m telling you because in the past that happened to me a few times, so when the feeling repeats, I just start to watch animes, series and movies ’till I really want to play something again
TheShadyyOne on
imo modded minecraft. Been playing for 3 weeks since I started. Difficult modpacks or long ones are fun. For vanilla, exploration and building specific projects.
GenderDeputy on
Currently on like month 6 of the 2 week Minecraft phase. I’d say the few things that keep me coming back are new and exciting projects or places to explore. Either expanding our maps or exploring a new cave/village/nether or building another new cool castle/grotto/farm/house/etc., fixing up a village for the villagers, or building a road network between it all. But I think the part that has the most draw is doing it all with friends. I’ve been playing with my wife and the endlessness of the possibilities really is the draw that keeps us coming back.
That being said, we’ll be dropping it soon when GTA VI comes out
Critical_Eye_7133 on
I have always had the same issue as I usually start a world and create one house, a farm for crops and livestock, and some sort of hidden nether portal. And then I do what’s necessary for the dragon and as soon as the elytra hits my inventory it’s like all I do is fly around and log off. I started a forever world and chose a seed that spawns on an island in a vast ocean and then walked around and made extensive plans for what I wanted my world to be. For me it was create a fully functional and walkable village and a banking system designed for my friends to join and be able to spawn in with nothing and go utilize the village and walk out with everything required to beat the dragon. Topped the village off with what essentially is a trophy room for how many times I beat it. This has helped me expand what I do for builds and I started this world in January and still frequently log on. I’m just shy of 1000 in game days at this point and I don’t see it stopping anytime soon as I am still yet to build my own house
JelloBoi02 on
It’s all about motivation and finding purpose. It’s the same for almost anything in life
Low_Scientist1861 on
Sorry to tell you, but it has understood.
TickleMePlz on
mentality is a large portion. to get in the loop of doing things because it will be cool, or hard, or otherwise impressive rather than doing things the cheapest, easiest, fastest ways possible.
to create lore and stories within your world is also a big part. my rule is that every build should serve a functional and/or a lore purpose in my world.
i also wrote a datapack to help with this called minecarft.
ButterscotchLocal539 on
Build the photo you had posted in your forever world but have it be the spawn that takes you to your base. This is what I’m doing in my 12 year old world. I also did trophy hunting and built a trophy room in my house and then built a village with my perfect villagers. I’m slowly doing more and adding more and people are so creative
SelfAwareSeaWolf on
Mini builds. I had to stop with all and grand ideas for huge builds and I just stuck with mini builds. Brought my son into the world. Mini builds together.
Holiday theme builds.
Keep is small, keep it simple, keep it fun. If you can, do it with someone you have fun with.
Filthy_Chieften15 on
1. Creativity at its core level like event’s and reasons to join your world
2. New builds make the worlds better
3. Recruiting new members makes worlds fresh
4. Dedicating a specific day of the week or time of the day or anything for everybody so everybody can play at the same time, and also you don’t get burn out when you set limits, happy crafting
wMANDINGUSw on
You gotta find a good seed that looks promising to you and stick with it.
You don’t always have to speedrun the game and kill the ender dragon within a day. Instead you should do something like a big building project.
For example, I’m 3 months into my world and I’ve been expanding several villages and connecting them by road. I haven’t even killed the ender dragon or obtained netherite yet.
Also taking breaks is important, if you play constantly you will get burned out.
AirApprehensive3271 on
This map takes me back.
I_Have_Thought on
My best advice that I follow myself is to let the interest come and go but fight the temptation to start a new world. I love Minecraft but I also play many other games and a majority of the time I’m more into another game. But my 2000 hour Minecraft would will always be there for me when I feel like I want to play again. Eventually I’ll get bored and want to play something else but I know when I come back my world will still be there waiting for me.
Shot_Sail_5880 on
Maybe try modded Minecraft, that usually does the trick for me, because I am always looking for a challenge, and tbh the main story can be done in a weeks worth of free time.
Ordinary_WeirdGuy on
I find that there are 2 main ways to keep players engaged in Minecraft, progression and challenge. Minecraft’s progression isn’t great because it’s a sandbox, hence the 2 weeks. So that leaves challenge.
Challenge is broader and does technically include progression. But the idea is you need to find a challenge for yourself or the server that can either be easily varied or is continuous. The challenge needs to be very specific to the individual or group.
I’d say for servers, conflict is one of the best challenges you can have. Because if it’s made to be sustainable or easily recreated, you’ll have people playing for a long time.
As for individuals, I’m not sure what the answer is.
doomsday10009 on
Actually? Having someone to be excited about it with. I would love to play with my gf or friends but she can’t as she doesn’t have good enough PC and they don’t want to. Well, even my pc is slowly dying now.
21 Comments
Have a million different projects of different magnitude and just slowly chip away at them. If you start to get burnt out then switch projects. Also don’t speedrun end game gear or farms and instead just build things as needed and acquire better gear more naturally.
Oh that picture is so nostalgic… number one way play with friends. On voice chat. In a realm/ server. With more than 1 I had a world that lasted a year because we constantly had wars with each other between teams you need at least 5 active players but 10-20 players you know irl is the best way to keep your 2 week Minecraft phase going
Alzheimers
This is what I do: I write down what projects I want to build in the world, design it in creative and then gather everything I need in survival and build it there.
Sometimes it’s a 1 to 1 copy and sometimes I make changes to what it is I’m building in survival because it didn’t feel like it fit well.
Try having some proyect doesnt have to be farms. Maybe a big decoration or something like that.
The best advice that I can give you it’s that play what you like only when you feel in you heart and your body that excitement. If you play by the force, you will exhaust yourself and will ended hating or droppin the game/s for a long time. I’m telling you because in the past that happened to me a few times, so when the feeling repeats, I just start to watch animes, series and movies ’till I really want to play something again
imo modded minecraft. Been playing for 3 weeks since I started. Difficult modpacks or long ones are fun. For vanilla, exploration and building specific projects.
Currently on like month 6 of the 2 week Minecraft phase. I’d say the few things that keep me coming back are new and exciting projects or places to explore. Either expanding our maps or exploring a new cave/village/nether or building another new cool castle/grotto/farm/house/etc., fixing up a village for the villagers, or building a road network between it all. But I think the part that has the most draw is doing it all with friends. I’ve been playing with my wife and the endlessness of the possibilities really is the draw that keeps us coming back.
That being said, we’ll be dropping it soon when GTA VI comes out
I have always had the same issue as I usually start a world and create one house, a farm for crops and livestock, and some sort of hidden nether portal. And then I do what’s necessary for the dragon and as soon as the elytra hits my inventory it’s like all I do is fly around and log off. I started a forever world and chose a seed that spawns on an island in a vast ocean and then walked around and made extensive plans for what I wanted my world to be. For me it was create a fully functional and walkable village and a banking system designed for my friends to join and be able to spawn in with nothing and go utilize the village and walk out with everything required to beat the dragon. Topped the village off with what essentially is a trophy room for how many times I beat it. This has helped me expand what I do for builds and I started this world in January and still frequently log on. I’m just shy of 1000 in game days at this point and I don’t see it stopping anytime soon as I am still yet to build my own house
It’s all about motivation and finding purpose. It’s the same for almost anything in life
Sorry to tell you, but it has understood.
mentality is a large portion. to get in the loop of doing things because it will be cool, or hard, or otherwise impressive rather than doing things the cheapest, easiest, fastest ways possible.
to create lore and stories within your world is also a big part. my rule is that every build should serve a functional and/or a lore purpose in my world.
i also wrote a datapack to help with this called minecarft.
Build the photo you had posted in your forever world but have it be the spawn that takes you to your base. This is what I’m doing in my 12 year old world. I also did trophy hunting and built a trophy room in my house and then built a village with my perfect villagers. I’m slowly doing more and adding more and people are so creative
Mini builds. I had to stop with all and grand ideas for huge builds and I just stuck with mini builds. Brought my son into the world. Mini builds together.
Holiday theme builds.
Keep is small, keep it simple, keep it fun. If you can, do it with someone you have fun with.
1. Creativity at its core level like event’s and reasons to join your world
2. New builds make the worlds better
3. Recruiting new members makes worlds fresh
4. Dedicating a specific day of the week or time of the day or anything for everybody so everybody can play at the same time, and also you don’t get burn out when you set limits, happy crafting
You gotta find a good seed that looks promising to you and stick with it.
You don’t always have to speedrun the game and kill the ender dragon within a day. Instead you should do something like a big building project.
For example, I’m 3 months into my world and I’ve been expanding several villages and connecting them by road. I haven’t even killed the ender dragon or obtained netherite yet.
Also taking breaks is important, if you play constantly you will get burned out.
This map takes me back.
My best advice that I follow myself is to let the interest come and go but fight the temptation to start a new world. I love Minecraft but I also play many other games and a majority of the time I’m more into another game. But my 2000 hour Minecraft would will always be there for me when I feel like I want to play again. Eventually I’ll get bored and want to play something else but I know when I come back my world will still be there waiting for me.
Maybe try modded Minecraft, that usually does the trick for me, because I am always looking for a challenge, and tbh the main story can be done in a weeks worth of free time.
I find that there are 2 main ways to keep players engaged in Minecraft, progression and challenge. Minecraft’s progression isn’t great because it’s a sandbox, hence the 2 weeks. So that leaves challenge.
Challenge is broader and does technically include progression. But the idea is you need to find a challenge for yourself or the server that can either be easily varied or is continuous. The challenge needs to be very specific to the individual or group.
I’d say for servers, conflict is one of the best challenges you can have. Because if it’s made to be sustainable or easily recreated, you’ll have people playing for a long time.
As for individuals, I’m not sure what the answer is.
Actually? Having someone to be excited about it with. I would love to play with my gf or friends but she can’t as she doesn’t have good enough PC and they don’t want to. Well, even my pc is slowly dying now.