I SWEAR to GOD if the other 585 ARE WORKING ON THE DAMM MARKETPLACE OR RELMS
FirmBarnacle1302 on
Well, about 12-15 is only amount of coders, if you just count them on Minecraft Wiki
DJCowbro on
Light and limber
ZombieNek0 on
So Java is stable with only 15 and the other 585 are working on bedrock and Bedrock is the result?
High_Overseer_Dukat on
How many work on both?
Left-Increase4472 on
Well 15 programmers – many artists, management, designers, PR, marketing people will all work for both Java and Bedrock, which I’m sure accounts for a big amount of the 585
DarkFish_2 on
See I told ya, Bedrock is the priority because it actually profits from an active player base
Leon8326-dash- on
There are a lot more things to do then just code the game, also most Microsoft employees know C++ or C# and Java is a competitor to Microsoft’s .NET.
LakshyaGarv on
Istg, why is this a surprise?
Programming isn’t everything. They have marketing, PR, HR, Designing, Lawyers, Planners (Plan updates) and so many more people.
And this isn’t even accounting for bedrock
EmeraldMan25 on
Huh, I hadn’t seen that. That’s actually a decent number of devs for a game, though. I have to wonder what’s causing the seeming mismanagement of the base game, then. Devs are definitely competent and do good work, they’ve shown that, but Mojang still looks like it’s struggling a bit with updates despite that. I know backend rewrites suck and can take several weeks of work time, but I can’t help but think something else is going on. Originally I thought it was because the team was much larger and it took a long time to coordinate getting things done with a huge team, but now I’m not sure. Guessing for myself, it could be because Mojang doesn’t really get anything out of a lot of free updates so a majority of employees are working on more lucrative tasks, which management focuses more on?
crispyspicynuggets on
small mod team ahh
Zealousideal-Bus-526 on
My grocery store has 0 developers how are we supposed to work now
14 Comments
Btw the 150 million count was probably the active playercount in 2022, not the sale number.
BEDROCK
https://preview.redd.it/ftvn0m1f2awg1.jpeg?width=1334&format=pjpg&auto=webp&s=1d713cf9007c7550a50994a51828c010555c1163
I SWEAR to GOD if the other 585 ARE WORKING ON THE DAMM MARKETPLACE OR RELMS
Well, about 12-15 is only amount of coders, if you just count them on Minecraft Wiki
Light and limber
So Java is stable with only 15 and the other 585 are working on bedrock and Bedrock is the result?
How many work on both?
Well 15 programmers – many artists, management, designers, PR, marketing people will all work for both Java and Bedrock, which I’m sure accounts for a big amount of the 585
See I told ya, Bedrock is the priority because it actually profits from an active player base
There are a lot more things to do then just code the game, also most Microsoft employees know C++ or C# and Java is a competitor to Microsoft’s .NET.
Istg, why is this a surprise?
Programming isn’t everything. They have marketing, PR, HR, Designing, Lawyers, Planners (Plan updates) and so many more people.
And this isn’t even accounting for bedrock
Huh, I hadn’t seen that. That’s actually a decent number of devs for a game, though. I have to wonder what’s causing the seeming mismanagement of the base game, then. Devs are definitely competent and do good work, they’ve shown that, but Mojang still looks like it’s struggling a bit with updates despite that. I know backend rewrites suck and can take several weeks of work time, but I can’t help but think something else is going on. Originally I thought it was because the team was much larger and it took a long time to coordinate getting things done with a huge team, but now I’m not sure. Guessing for myself, it could be because Mojang doesn’t really get anything out of a lot of free updates so a majority of employees are working on more lucrative tasks, which management focuses more on?
small mod team ahh
My grocery store has 0 developers how are we supposed to work now