A fully recreated Mt. Seorak National Park and the city of Sokcho on the eastern coast of South Korea.

I used a custom-made node network in Rhino/Grasshopper to generate this Minecraft world directly from domestic GIS data. Even with 96GB of RAM, my hardware hit its limit. Blender and UE5 simply choked on the massive data, so I had no choice but to use the Distant Horizons mod to capture these screenshots.

Vertical Peak: 5,603ft (1,708m) above sea level

Total Area: approx. 115mi² (300km²), with over 300M surface blocks

Trailer Video: https://youtu.be/kFigDqYDInM?si=j534HYMkOWtx-L50

by rickykim622

1 Comment

  1. Very cool! I think you should be able to load and render this in my voxel editor & renderer [Avoyd](https://www.avoyd.com/). There’s a [video tutorial for Rendering Isometric Minecraft Maps](https://www.youtube.com/watch?v=u7nQtKazCyM) which is a good starting point. Note that the blocks aren’t textured/modelled so it’s best for rendering large scale/far away scenes.

    Many of the renders from [kintsukuroi’s Magnifica](https://www.planetminecraft.com/project/magn-fica-1-20-20-000-x-20-000-survival-friendly-mmorpg-focused/) `20k x 512 x 20k` map were made with Avoyd. It requires about 23GB memory. If you have any questions let me know.