Hey,

I’ve been working on a small Minecraft project where I try to make loot feel more like an MMORPG instead of vanilla drops.

Mobs don’t just drop items anymore – you get loot with:

different rarities

random stats (damage, crit chance, attack speed, etc.)

affixes & quality rolls

Every item is a bit unique, like this one in the screenshot 👇

Still early and experimenting a lot – would love feedback or ideas to improve the system!

by Imaginary_Past_1382

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