14 Comments

  1. I think adamantite and titanium should be nerfed a bit, they should be the best of the hard mode ore armours but not by much, and it should be pretty rare that you’d use them over hallowed or chlorophyte armour imo

  2. For the ores I'd prefer if it was like calamity where you unlock a new ore after a mechanical boss so you don't skip straight to titanium or adamantite

  3. Ive always thought that Calamity's changes to early hardmode ores and mech bosses were nice. You get the 1st set after WoF, 2nd set after your first mech boss, 3rd set after the 2nd mech boss, and hallowed ore spawns after you kill the last mech boss.

  4. I agree with everything mentioned in the video, although I think the number one thing terraria should change is nerf melee. He has the best dps and defense so I think he should have the 3 best DPS.

  5. Moon lord isn't bad and I usually have two or three rounds with the pillars before I find my flow for him and I don't use the sigil straight up cultists pillars then moonlord

  6. I disagree with making things innately harder. Perhaps as an option, but definitely not as the default. The mechanical bosses are already perfect with their difficulty, and any changes SHOULDN'T be a default when it's only desired by people who have played the game a lot and want more of a challenge. Doing such would just be a soft version of gatekeeping for newer players and casual players.