What is the greatest Minecraft Mod of all time?

by Razerchyk

20 Comments

  1. I love the create mod and all the addons to that, the off center physics interactions are amazing

  2. TeachOutrageous5503 on

    My personal favorite is Alex’s caves. It adds so much to explore and collect and is very vanilla fitting in my opinion (not too broken)

  3. Thermal Dynamics for me. I feel like it was way ahead of its time and set the foundation for many technical mods that came after it. 

  4. Proud-Building9328 on

    JEI or NEI back in the day – being able to see recipes and search items changed everything about modded minecraft. Second place goes to JourneyMap for making navigation actually bearable in those massive modpacks

  5. Pokepikadeva on

    Tinkers Construct. Amazing tool customization since release. And not really difficult to get into unlike some other mods in large modpacks

  6. RadistChemist on

    It’s really hard to choose one single mod, but as a builder I’d say it’s either axiom or worldedit for me. Both make building so much easier.

  7. Of all time? I think it’d have to be split into categories of client side vs server side mods.

    My vote for client side would be optifine even though I think sodium is a better alternative now, but optifine has been a staple of Minecraft client side modding for so long and has helped so many people enjoy the game in that time that I have to give it that title.

    Server side I think the Aether and by extension the Aether: reborn (which is basically the same thing but it works with modern Minecraft). So many people have at least heard of the Aether and it has a spot in many people’s hearts. It just has a bunch of cool things in it. Even today mod packs are including the Aether within them and the mod has barely been changed since Minecraft beta. Shoutout to the team working on Aether 2 btw I’ve been eyeing that project for a long time.

    My personal favorite mod right now is ambient sounds because even though it doesn’t do much it makes the game feel so much more alive and immersive to me.

    Lastly, mod packs would be way worse to play without a JEI equivalent so it would be remiss if I didn’t at least mention that as well.

    I know I listed four mods when the question asked for one but I don’t think any one answer would do it justice.

  8. Does thaumaturgy still get updates? I haven’t seen it in any newer modpacks 🙁

    Create is my new favorite though.

  9. Skylord_Crow on

    Hate to do it, but Thaumcraft. Ironic you have a picture of it for your post.

    Back in the day, when we had to edit class files and all that, it was hard to get mods to all run together. I still remember when FML changed the game by giving us a folder, even when we had to mess with limited Block IDs, massive conflicts, etc.

    Tech Mods were heavy back then, overshadowing magic mods by a metric ton. Everyone wanted IE, or something that produced energy to power machines, or something techy and super complicated.

    Enter TC. It was the single deepest magic mod we had. Every other magic mod we had took inspiration from it. Back when M&A was called Ars Magica, or when we had EE, all of it tied to the path TC paved. Updates lasted well into new versions. It bridged experiences for tech people to get into this side of gameplay, as there were plenty of automation options.

    I wish that Team CoFH would give more transparency to the revival project, or that Azanor didn’t retire from the project in the first place. We lost a pioneer for the community when he stepped away.

  10. unc0nsciOus_rout1nes on

    couldn’t choose just one so Id say fossils and archeology, create, twilight forest , and ice & fire. excited for the ice & fire II

  11. Ooof .. several contenders ..

    Thaumcraft 4 .. i loved

    Botania

    Applied energistics 2 (couldnt imagine playing modded without)