I love the create mod and all the addons to that, the off center physics interactions are amazing
TeachOutrageous5503 on
My personal favorite is Alex’s caves. It adds so much to explore and collect and is very vanilla fitting in my opinion (not too broken)
Topaz871 on
Thermal Dynamics for me. I feel like it was way ahead of its time and set the foundation for many technical mods that came after it.
Proud-Building9328 on
JEI or NEI back in the day – being able to see recipes and search items changed everything about modded minecraft. Second place goes to JourneyMap for making navigation actually bearable in those massive modpacks
Pokepikadeva on
Tinkers Construct. Amazing tool customization since release. And not really difficult to get into unlike some other mods in large modpacks
Nerofufufu on
I dig eternal tales so much
RadistChemist on
It’s really hard to choose one single mod, but as a builder I’d say it’s either axiom or worldedit for me. Both make building so much easier.
Sex_Shop_Souvenir on
Inventory Tweaks. Being able to auto sort your inventory is a must for me
ObeyTime on
NEI and all the mods that copy it.
MemeBoiCrep on
orespawn cuz I love chaos
TeraFang on
Of all time? I think it’d have to be split into categories of client side vs server side mods.
My vote for client side would be optifine even though I think sodium is a better alternative now, but optifine has been a staple of Minecraft client side modding for so long and has helped so many people enjoy the game in that time that I have to give it that title.
Server side I think the Aether and by extension the Aether: reborn (which is basically the same thing but it works with modern Minecraft). So many people have at least heard of the Aether and it has a spot in many people’s hearts. It just has a bunch of cool things in it. Even today mod packs are including the Aether within them and the mod has barely been changed since Minecraft beta. Shoutout to the team working on Aether 2 btw I’ve been eyeing that project for a long time.
My personal favorite mod right now is ambient sounds because even though it doesn’t do much it makes the game feel so much more alive and immersive to me.
Lastly, mod packs would be way worse to play without a JEI equivalent so it would be remiss if I didn’t at least mention that as well.
I know I listed four mods when the question asked for one but I don’t think any one answer would do it justice.
archSkeptic on
Does thaumaturgy still get updates? I haven’t seen it in any newer modpacks 🙁
Create is my new favorite though.
Cold-Badger-1305 on
Sodium or Optifine
Skylord_Crow on
Hate to do it, but Thaumcraft. Ironic you have a picture of it for your post.
Back in the day, when we had to edit class files and all that, it was hard to get mods to all run together. I still remember when FML changed the game by giving us a folder, even when we had to mess with limited Block IDs, massive conflicts, etc.
Tech Mods were heavy back then, overshadowing magic mods by a metric ton. Everyone wanted IE, or something that produced energy to power machines, or something techy and super complicated.
Enter TC. It was the single deepest magic mod we had. Every other magic mod we had took inspiration from it. Back when M&A was called Ars Magica, or when we had EE, all of it tied to the path TC paved. Updates lasted well into new versions. It bridged experiences for tech people to get into this side of gameplay, as there were plenty of automation options.
I wish that Team CoFH would give more transparency to the revival project, or that Azanor didn’t retire from the project in the first place. We lost a pioneer for the community when he stepped away.
vnlnhrbz on
Pam’s Harvestcraft and Create, possibly BetterEnd and the Twilight Forest
unc0nsciOus_rout1nes on
couldn’t choose just one so Id say fossils and archeology, create, twilight forest , and ice & fire. excited for the ice & fire II
Affectionate-Skin504 on
mouse tweeks. small but incredibly useful
DarkCorvuz on
Ooof .. several contenders ..
Thaumcraft 4 .. i loved
Botania
Applied energistics 2 (couldnt imagine playing modded without)
20 Comments
I love the create mod and all the addons to that, the off center physics interactions are amazing
My personal favorite is Alex’s caves. It adds so much to explore and collect and is very vanilla fitting in my opinion (not too broken)
Thermal Dynamics for me. I feel like it was way ahead of its time and set the foundation for many technical mods that came after it.
JEI or NEI back in the day – being able to see recipes and search items changed everything about modded minecraft. Second place goes to JourneyMap for making navigation actually bearable in those massive modpacks
Tinkers Construct. Amazing tool customization since release. And not really difficult to get into unlike some other mods in large modpacks
I dig eternal tales so much
It’s really hard to choose one single mod, but as a builder I’d say it’s either axiom or worldedit for me. Both make building so much easier.
Inventory Tweaks. Being able to auto sort your inventory is a must for me
NEI and all the mods that copy it.
orespawn cuz I love chaos
Of all time? I think it’d have to be split into categories of client side vs server side mods.
My vote for client side would be optifine even though I think sodium is a better alternative now, but optifine has been a staple of Minecraft client side modding for so long and has helped so many people enjoy the game in that time that I have to give it that title.
Server side I think the Aether and by extension the Aether: reborn (which is basically the same thing but it works with modern Minecraft). So many people have at least heard of the Aether and it has a spot in many people’s hearts. It just has a bunch of cool things in it. Even today mod packs are including the Aether within them and the mod has barely been changed since Minecraft beta. Shoutout to the team working on Aether 2 btw I’ve been eyeing that project for a long time.
My personal favorite mod right now is ambient sounds because even though it doesn’t do much it makes the game feel so much more alive and immersive to me.
Lastly, mod packs would be way worse to play without a JEI equivalent so it would be remiss if I didn’t at least mention that as well.
I know I listed four mods when the question asked for one but I don’t think any one answer would do it justice.
Does thaumaturgy still get updates? I haven’t seen it in any newer modpacks 🙁
Create is my new favorite though.
Sodium or Optifine
Hate to do it, but Thaumcraft. Ironic you have a picture of it for your post.
Back in the day, when we had to edit class files and all that, it was hard to get mods to all run together. I still remember when FML changed the game by giving us a folder, even when we had to mess with limited Block IDs, massive conflicts, etc.
Tech Mods were heavy back then, overshadowing magic mods by a metric ton. Everyone wanted IE, or something that produced energy to power machines, or something techy and super complicated.
Enter TC. It was the single deepest magic mod we had. Every other magic mod we had took inspiration from it. Back when M&A was called Ars Magica, or when we had EE, all of it tied to the path TC paved. Updates lasted well into new versions. It bridged experiences for tech people to get into this side of gameplay, as there were plenty of automation options.
I wish that Team CoFH would give more transparency to the revival project, or that Azanor didn’t retire from the project in the first place. We lost a pioneer for the community when he stepped away.
Pam’s Harvestcraft and Create, possibly BetterEnd and the Twilight Forest
couldn’t choose just one so Id say fossils and archeology, create, twilight forest , and ice & fire. excited for the ice & fire II
mouse tweeks. small but incredibly useful
Ooof .. several contenders ..
Thaumcraft 4 .. i loved
Botania
Applied energistics 2 (couldnt imagine playing modded without)
Betweenlands, across all other dimension mods
Optifine